EVE Online is set in space, in a far away future, in a world of unprecedented depth and magnitude. Your aim is to establish yourself as a major mover and shaker, trusted by your friends and respected by your enemies. Your means of accomplishing this will lie in your business acumen, social skills, Machiavellian thinking and cunning combat strategies. To back that up, you have access to an array of sophisticated equipment, deadly weapons, state of the art spaceships and connections to mega-corporations and crime syndicates.
EVE Online was published in May 2003 and has been consistently growing since launch. EVE Online has won numerous awards and has received critical acclaim worldwide.
EVE Online is in many ways different than other massively multiplayer games on the market today. The setting is Science Fiction, whereas most current offerings are Fantasy based. EVE does not employ sharding* or instancing** to split content and resources between players. This means that all players can interact with each other if they choose to do so. It also means that if you are famous in EVE, you are known by the EVE community, not by the population of one game server.
*sharding
The practice of creating separate copies of virtual worlds each of
which can not interact with each other. Makers of virtual worlds
often resort to sharding to reuse content or to increase
scalability as each world is smaller and thus more manageable. EVE
Online does neither.
**instancing
Similar to sharding but deployed on smaller content segment, like
a dungeon. Two different parties of players appear to enter the
same dungeon but do not see each other, as they are in their own
dungeon (instanced space) and cannot interact with the other party.
Makers of virtual worlds often deploy instancing to manage access
to popular content and limit crowding. EVE Online does neither.
The worlds largest game universe