PRESS RELEASES

EVE Online’s Galatea Release Brings Chaos to Amarr Space

August 25, 2015

All branches of the Imperial Military have been instructed that their primary objective is the defense of the Empire’s borders, her people, and God’s will.

 

As EVE Online’s Galatea release went live today, New Eden is still reeling from one of the most dramatic events in its rich history.

 

EVE Online: Empress Jamyl Sarum attacked in Safizon

 

Just last week the leader of the Amarr Empire, the controversial Empress Jamyl Sarum I, was confirmed assassinated at the hands of the mysterious Drifters following several major standoffs between the Amarr Navy and the powerful wormhole-dwelling forces.

 

Here is an early video news report from just after the attack by The Scope.

 

Galatea Release: Seraph Titan ambushed, Amarr Empress slain

 

Players have since held their own vigils and said their remembrances. While the mourning period will last longer, there has been much discussion amongst capsuleers of the newly announced Succession Trials.

 

Set for a grand finale at EVE Fanfest 2016, the Amarr Championships are part of the Succession Trials. The series of battles will feature players fighting on behalf of the heirs of the royal Amarrian houses to pick the next ruler of the largest of EVE’s major empires.

 

However, while anticipation may grow for that event, the Drifter threat is not over and only seems to be intensifying, as their forces have begun all-out war with the Amarrian Navy in a new feature in the Galatea release—Defense of the Throne Worlds.

 

Galatea isn’t solely focused on the happenings in Amarr space, and offers several other big improvements for EVE players.

 

·         The EVE team remains committed to evolving the Sovereignty system introduced in the Aegis release. Changes include reducing the base capture time of Command nodes, giving defenders 60% control at the beginning of a capture event, reducing the cap on total nodes and the spawn rate of new ones, and replacing the Entosis Link mass penalty with a 4000 m/s speed limit when fitted.

 

  • Updated animations and effects for many combat and support modules, including the devastating Doomsday weapons.
  • The first Designer SKINs have come to New Eden with the blood red “Raata Sunset” line for Caldari ships. More bold new styles will be coming in the following weeks and months.
  • A more satisfying killshot: the camera will now linger over the ship you just reduced to scrap so you can enjoy your victory just that much more
  • The iconic workhorse of the Gallente Federation, the Dominix, went back to the shipyards for a redesign which evolves its original utilitarian design into a truly inspiring battleship

 

EVE Online: Gallente Dominix redesigned

 

Full patch notes, which cover dozens more improvements, can be found here.

 

Follow along with what is happening in EVE with World News and Dev Blogs.

As always, the Updates Page archives all features added to EVE Online via its aggressive 5-week release cycle and hints at upcoming changes.

 

Refresh your EVE assets with the EVE Online press kit Dropbox.

For interviews, information, or asset requests, please contact Ned Coker nedcoker@ccpgames.com

 

About EVE Online®

Celebrating its twelfth anniversary, EVE Online (PC/Mac) is a captivating science-fiction game in which hundreds of thousands of players compete for riches, power, glory and adventure in a single universe. EVE players build and command a wide variety of starships and traverse vast solar systems interconnected by a sophisticated player-driven economy, forging their own destinies in the meaningful context of other players vying to do the same. Learn more and play the free 30-day trial at http://www.eveonline.com.


CCP Games Introduces Gunjack for Samsung Gear VR

August 3, 2015

New Arcade Shooter for Mobile Virtual Reality Platform Cements CCP’s Leadership in VR Gaming

3 Aug 2015 – Reykjavik, Iceland – CCP Games today announced the upcoming release of Gunjack™, a visually stunning virtual reality (VR) arcade shooter for the Samsung Gear VR platform that is set in the sprawling EVE science fiction universe. Built from the ground up for VR using the next-generation Unreal Engine 4 graphics engine, Gunjack delivers fast-paced and fully immersive action in a gorgeous panoramic sci-fi setting.

 

Gunjack will be available with the official launch of the Samsung Gear VR platform.

 

Gunjack becomes the second original VR game in development by CCP, joining EVE: Valkyrie, and further demonstrates CCP’s commitment to VR gaming. 

 

“We believe that virtual reality will be a defining element of gaming’s future.  It may take some time to get widespread adoption, but we’re going to be there on day one,” said Hilmar Veigar Pétursson, CEO of CCP.  “We’re making smart investments in VR so we can learn important lessons early and blow people’s minds when they get their hands on their first VR headset.”

 

In Gunjack, players take on the role of a gun turret operator on a mining vessel in the Outer Ring region of known space. As part of the ship’s defense team, it is up to the player to protect the rig from pirates, opportunists and anyone else looking to take what rightfully belongs to the company.

 

Gunjack is a first-person arcade shooter built from the ground up for virtual reality.  With its intuitive controls and intense, full-immersion action, Gunjack is the ultimate pick-up-and-play VR experience. The sense of immersion inherent in VR games is heightened even further by Gunjack’s amazing action and graphics, built on a solid foundation with Epic’s Unreal Engine 4.  Players’ turrets, the environment, and enemy ships spring to life in VR with dazzling clarity.

 

“Our goal was nothing less than creating the best game yet for the Gear VR headset,” said Jean-Charles Gaudechon, executive producer on Gunjack and studio manager at CCP Shanghai.  “Our team has focused on delivering the most action-packed, graphically-stunning game possible on this new virtual reality platform."

 

Gunjack is set in CCP’s sprawling EVE Universe, which also includes EVE Online on PC, DUST 514 on PlayStation®3, and the upcoming VR game for PCs and PlayStation®4, EVE: Valkyrie.

 

More information about Gunjack can be found at http://www.facebook.com/evegunjack.

 

About CCP

CCP is a leading independent game developer and has been praised for its artistry, game design and unique player-driven, infinitely scalable storytelling narratives. CCP is the creator of the critically acclaimed science-fiction game EVE Online (PC/Mac) as well as DUST 514®, a groundbreaking, free-to-play, massively multiplayer online first-person shooter for the PlayStation®3.  The company is currently developing Gunjack™, a virtual reality action game for the Samsung Gear VR mobile platform and EVE: Valkyrie™, a multiplayer virtual reality spaceship dogfighting shooter for PCs and the PlayStation®4. Founded and headquartered in Reykjavik, Iceland, in 1997, CCP is privately held, with additional offices in Atlanta, Newcastle, and Shanghai. For more information, visit www.ccpgames.com.

 


EVE Online’s Aegis Release Brings a Bold New Sovereignty

July 15, 2015

Other demigods roam these stars as well, and they are no less driven to succeed or to rule as you.”

 

Aegis Release brings bold new sovereignty system

 

Some of gaming’s most compelling player stories have sprung out of the complex machinations of EVE Online’s nullsec sovereignty gameplay, including the devious Guiding Hand Social Club assassination, the staggering Bloodbath of B-R5RB, the near-instant fall of the implacable Band of Brothers Alliance at the hands of a traitor, and many more. These legends are born in the imaginations of the most complex, intricate opponents available—human beings—and are carried out by the strength of the real relationships of EVE pilots around the world as they build their own metaphorical sandcastles and work to knock down those of their enemies.

 

Yesterday, the final part of EVE’s Aegis release brought with it a fundamental change to how players war over the lawless solar systems beyond the reach of Empire control. Evolution has come to EVE warfare and the ramifications will affect every single one of EVE’s hundreds of thousands of players in the same shared sci-fi universe.

 

In nullsec space, thousands of solar systems can be claimed by players, their moons harvested for minerals, giant space structures built, local pirates killed for bounties, and more. Previously, warfare contesting ownership of space was relatively static, a sort of protracted siege based around grinding down structures in one location that favored bringing massive ships to bear on enemies and encouraged holding vast swaths of vacant buffer space.

 

Fueled by the technology introduced by a mysterious new force in EVE known as the Drifters, Aegis’ new Sovereignty system is much more dynamic. It offers more opportunities for small gangs of pilots to make a difference in the attack or defense of a solar system, spreads conflicts across constellations, and encourages the use of space by inhabitants instead of leaving it as a no-man’s land between superpowers.

 

With this new, multiple-capture-point system, the possibilities for fresh tactics, changes in the ship-fitting metagame, diplomatic shenanigans, and the likely rise of wholly new emergent careers for players are at an all-time high. The battlefields of EVE will likely be littered with exploded ships as players adjust to the tactical demands of a new system. As always, those who fail to adapt in New Eden are likely to either perish outright or accept temporary losses while they bolster their forces or forge new diplomatic ties. Those who evolve their gameplay will reap the benefits during this time of upheaval.

 

A video introducing the concepts in EVE’s new sovereignty system is available here.

 

Sovereignty Overview Video

 

For a deeper dive into the gritty details, check out this playlist series of EVE Flight Academy tutorial videos...

 

...and read up on these sovereignty dev blogs.

 

Aegis was released in two parts—the first a week earlier. In addition to the sovereignty changes Aegis’ features have included:

 

  • The new Gallente Hecate tactical destroyer [video]

  • Balancing of the Gallente Ishtar and drones

  • Missile system refactoring and new missile modules

  • Redesign of the Caldari Caracal and Cerberus

  • 76 Tech II/Navy Ship SKINs for Frigates, Destroyers, Cruisers, and Industrials

  • Remodeling of the overview brackets

 

For more information about the Aegis release, head over to https://updates.eveonline.com

 

For interviews, information, or asset requests, please contact Ned Coker nedcoker@ccpgames.com

 

About EVE Online®

Celebrating its twelfth anniversary, EVE Online (PC/Mac) is a captivating science-fiction game in which hundreds of thousands of players compete for riches, power, glory and adventure in a single universe. EVE players build and command a wide variety of starships and traverse vast solar systems interconnected by a sophisticated player-driven economy, forging their own destinies in the meaningful context of other players vying to do the same. Learn more and play the free 30-day trial at http://www.eveonline.com.


EVE Online's Carnyx Release begins the "Summer of Sovereignty"

June 2, 2015

Today Carnyx was deployed as the first half of EVE Online’s “Summer of Sov.” In June and July, EVE’s stars will alight with glorious spaceship explosions thanks to dramatic improvements in the way player alliances capture, hold, and defend space in EVE. Next month’s Aegis release will complete the overhaul of EVE’s Sovereignty design, the system with which alliances, ranging in size from hundreds to tens of thousands of players, battle over the riches of the vast, lawless nullsec regions surrounding the core of New Eden’s Empire space.

 

 

Carnyx begins the Sov rush with new modules and gameplay for the theatre of war. Massive player empires have fortified themselves in strategic solar systems in anticipation of changes that encourage active use of space through an occupancy-based defense multiplier. The new Sovereignty brings opportunities for those wishing to get into nullsec and offers plenty of mayhem for small gangs to skirmish with their enemies. Carnyx’s changes will ease players into the new capture mechanics by first affecting station services. Come Aegis, all Sovereignty structures will be under the sway of those willing and able to use an Entosis Link on capture objectives and wrest control away from foes.

 

 

Carnyx isn’t all about Sovereignty though. Other changes released today include:

  • Physically Based Rendering: A complete reworking and repacking of all ship texture maps into a new system that works with new shaders. The result: EVE’s gorgeous spaceships become even more gorgeous.

  • Caldari Jackdaw Tactical Destroyer: The third tactical destroyer to leave the shipyard, the Jackdaw is as malleable and powerful as its rivals, dynamically switching between defensive, propulsion and sharpshooter modes.

  • New Burner Missions: The infamous Angel Cartel crime syndicate brings fresh cruiser-level challenges.

  • Redone Overview Icons: Brackets and overview indicators are more intuitive and uniform.

  • New SKINs: The powerful Marauders and the intrepid Sisters of EVE ships get new patterns for their hulls.

 

In addition to dozens of other changes mentioned in the patch notes, Carnyx also includes several surprises from the deadly, wormhole-based Sleepers and the proliferating, mysterious Drifters that players will have to discover on their own.

 

To learn more about how Carnyx fits into the massive universe of EVE Online, visit the EVE Updates page and recent developer blogs.

 

Read more about the Summer of Sov plans here and about the newly announced Citadels here. The next EVE Online release, Aegis, is due out in July.

 

In other EVE universe news, the next episode of “o7: The EVE Online Show” will discuss Carnyx and Aegis, EVE community happenings, and future plans. It will air live on http://Twitch.tv/ccp on Thursday 11 June at 20:00 UTC (aka “EVE time”).

 

Media assets for EVE Online and Carnyx can be found here. Media inquiries should be sent to nedcoker@ccpgames.com. A free 30-day trial of EVE is available at http://trial.eveonline.com.


Fanfest 2015 Live Stream Recordings Now Available on YouTube

April 1, 2015

Over one thousand players from around the world gathered this past March for Fanfest 2015 in Reykjavik, Iceland. The three-day festival unveiled the latest plans for their sci-fi MMORPG, EVE Online and their upcoming virtual reality space shooter, EVE: Valkyrie. A new addition to the event's roster was the VR Labs, a hands-on demonstration of prototypes from CCP Games' Atlanta office. Recordings of the live stream are now available for viewing in the official EVE Online Youtube channel .

 

 

Presentations and keynotes drew applause and cheers from the attendees, but it was the videos that stole the show in the main auditorium. Premiering for the first time at Fanfest 2015 were the latest EVE Online trailer, Emergent Threats and the new EVE: Valkyrie gameplay trailer, taking you through an adrenaline-fueled new player mission.

 


EVE Online's Tiamat Release is Now Live

February 19, 2015

Today Tiamat has followed the Rhea release as EVE Online’s second feature bundle of 2015.

 

Tiamat’s additions to the EVE universe focus on the evolving universe storyline, a new tactical destroyer, improvements to our new physically based rendering graphic system, and changes in corporation tools, projectile weapons and more.

 

Here are some of the changes in Tiamat:

  • Minmatar Svipul: The second tactical destroyer to leave the shipyards, the Svipul (pronunciation), brings dynamic transformations between defensive, propulsion and sharpshooter modes to match a constantly shifting space battlefield.
  • Corporation Tools: Player corporations receive essential management tools to help them better organize and attract new members, and can now decide whether “friendly fire” will be policed by CONCORD authorities.
  • Projectile Weapon Rebalancing: The quality and diversity of projectile weapons and ammunition has been improved with adjustments to small artillery and autocannons in particular.
  • Audio and Effects: A large audio engine update brings improved performance, atmospheric sounds for pirate factions, and more visceral turret sound-effects.
  • Visuals: EVE’s new physically based rendering system provides enhanced indirect lighting during warp, reflected light from nearby planets, updated structures and more.

 

And, importantly, Tiamat also includes mysterious newcomers to New Eden (pictured) — and other things you have to be in space to discover.

Take care, though: They wield some of the most deadly weapons that aren’t fitted to a Titan-class ship.

EVE Online: Tiamat Release - deadly drifters clash with players

 

Last year, after delivering over 20 expansions in eleven years, the EVE Online development team switched to an aggressive 5-6 week release cadence that has brought more features more frequently to our notorious and loyal assemblage of internet spaceship pilots.

 

For further descriptions of Tiamat’s features, see this in-development video.

EVE Online: Tiamat Release - In-Development Video

 

To learn more about how Tiamat fits into the massive universe of EVE Online, visit the feature page, the Tiamat patch notes, and recent developer blogs.

 

The next EVE Online release, Scylla, is due out 24 March.

 

In other EVE universe news, the next episode of “o7: The EVE Online Show” will discuss Tiamat, EVE community happenings, and future plans. It will air live on http://Twitch.tv/ccp on Thursday 26 February at 20:00 UTC (aka “EVE time”).

 

Media assets for EVE Online and Tiamat can be found here. Media inquiries should be sent to nedcoker@ccpgames.com. A free 30-day trial is available at http://trial.eveonline.com.


 

MEDIA CONTACTS

Journalists seeking information about CCP or its products, wanting to set up interviews, needing assets or interested in review copies should contact:

Ned Coker (nedcoker@ccpgames.com)