“Other demigods roam these stars as well, and they are no less driven to succeed or to rule as you.”
Some of gaming’s most compelling player stories have sprung out of the complex machinations of EVE Online’s nullsec sovereignty gameplay, including the devious Guiding Hand Social Club assassination, the staggering Bloodbath of B-R5RB, the near-instant fall of the implacable Band of Brothers Alliance at the hands of a traitor, and many more. These legends are born in the imaginations of the most complex, intricate opponents available—human beings—and are carried out by the strength of the real relationships of EVE pilots around the world as they build their own metaphorical sandcastles and work to knock down those of their enemies.
Yesterday, the final part of EVE’s Aegis release brought with it a fundamental change to how players war over the lawless solar systems beyond the reach of Empire control. Evolution has come to EVE warfare and the ramifications will affect every single one of EVE’s hundreds of thousands of players in the same shared sci-fi universe.
In nullsec space, thousands of solar systems can be claimed by players, their moons harvested for minerals, giant space structures built, local pirates killed for bounties, and more. Previously, warfare contesting ownership of space was relatively static, a sort of protracted siege based around grinding down structures in one location that favored bringing massive ships to bear on enemies and encouraged holding vast swaths of vacant buffer space.
Fueled by the technology introduced by a mysterious new force in EVE known as the Drifters, Aegis’ new Sovereignty system is much more dynamic. It offers more opportunities for small gangs of pilots to make a difference in the attack or defense of a solar system, spreads conflicts across constellations, and encourages the use of space by inhabitants instead of leaving it as a no-man’s land between superpowers.
With this new, multiple-capture-point system, the possibilities for fresh tactics, changes in the ship-fitting metagame, diplomatic shenanigans, and the likely rise of wholly new emergent careers for players are at an all-time high. The battlefields of EVE will likely be littered with exploded ships as players adjust to the tactical demands of a new system. As always, those who fail to adapt in New Eden are likely to either perish outright or accept temporary losses while they bolster their forces or forge new diplomatic ties. Those who evolve their gameplay will reap the benefits during this time of upheaval.
A video introducing the concepts in EVE’s new sovereignty system is available here.
For a deeper dive into the gritty details, check out this playlist series of EVE Flight Academy tutorial videos...
...and read up on these sovereignty dev blogs.
Aegis was released in two parts—the first a week earlier. In addition to the sovereignty changes Aegis’ features have included:
The new Gallente Hecate tactical destroyer [video]
Balancing of the Gallente Ishtar and drones
Missile system refactoring and new missile modules
Redesign of the Caldari Caracal and Cerberus
76 Tech II/Navy Ship SKINs for Frigates, Destroyers, Cruisers, and Industrials
Remodeling of the overview brackets
For more information about the Aegis release, head over to https://updates.eveonline.com
For interviews, information, or asset requests, please contact Ned Coker email@example.com
About EVE Online®
Celebrating its twelfth anniversary, EVE Online (PC/Mac) is a captivating science-fiction game in which hundreds of thousands of players compete for riches, power, glory and adventure in a single universe. EVE players build and command a wide variety of starships and traverse vast solar systems interconnected by a sophisticated player-driven economy, forging their own destinies in the meaningful context of other players vying to do the same. Learn more and play the free 30-day trial at http://www.eveonline.com.
Today Carnyx was deployed as the first half of EVE Online’s “Summer of Sov.” In June and July, EVE’s stars will alight with glorious spaceship explosions thanks to dramatic improvements in the way player alliances capture, hold, and defend space in EVE. Next month’s Aegis release will complete the overhaul of EVE’s Sovereignty design, the system with which alliances, ranging in size from hundreds to tens of thousands of players, battle over the riches of the vast, lawless nullsec regions surrounding the core of New Eden’s Empire space.
Carnyx begins the Sov rush with new modules and gameplay for the theatre of war. Massive player empires have fortified themselves in strategic solar systems in anticipation of changes that encourage active use of space through an occupancy-based defense multiplier. The new Sovereignty brings opportunities for those wishing to get into nullsec and offers plenty of mayhem for small gangs to skirmish with their enemies. Carnyx’s changes will ease players into the new capture mechanics by first affecting station services. Come Aegis, all Sovereignty structures will be under the sway of those willing and able to use an Entosis Link on capture objectives and wrest control away from foes.
Carnyx isn’t all about Sovereignty though. Other changes released today include:
Physically Based Rendering: A complete reworking and repacking of all ship texture maps into a new system that works with new shaders. The result: EVE’s gorgeous spaceships become even more gorgeous.
Caldari Jackdaw Tactical Destroyer: The third tactical destroyer to leave the shipyard, the Jackdaw is as malleable and powerful as its rivals, dynamically switching between defensive, propulsion and sharpshooter modes.
New Burner Missions: The infamous Angel Cartel crime syndicate brings fresh cruiser-level challenges.
Redone Overview Icons: Brackets and overview indicators are more intuitive and uniform.
New SKINs: The powerful Marauders and the intrepid Sisters of EVE ships get new patterns for their hulls.
In addition to dozens of other changes mentioned in the patch notes, Carnyx also includes several surprises from the deadly, wormhole-based Sleepers and the proliferating, mysterious Drifters that players will have to discover on their own.
In other EVE universe news, the next episode of “o7: The EVE Online Show” will discuss Carnyx and Aegis, EVE community happenings, and future plans. It will air live on http://Twitch.tv/ccp on Thursday 11 June at 20:00 UTC (aka “EVE time”).
Over one thousand players from around the world gathered this past March for Fanfest 2015 in Reykjavik, Iceland. The three-day festival unveiled the latest plans for their sci-fi MMORPG, EVE Online and their upcoming virtual reality space shooter, EVE: Valkyrie. A new addition to the event's roster was the VR Labs, a hands-on demonstration of prototypes from CCP Games' Atlanta office. Recordings of the live stream are now available for viewing in the official EVE Online Youtube channel .
Presentations and keynotes drew applause and cheers from the attendees, but it was the videos that stole the show in the main auditorium. Premiering for the first time at Fanfest 2015 were the latest EVE Online trailer, Emergent Threats and the new EVE: Valkyrie gameplay trailer, taking you through an adrenaline-fueled new player mission.
Today Tiamat has followed the Rhea release as EVE Online’s second feature bundle of 2015.
Tiamat’s additions to the EVE universe focus on the evolving universe storyline, a new tactical destroyer, improvements to our new physically based rendering graphic system, and changes in corporation tools, projectile weapons and more.
Here are some of the changes in Tiamat:
And, importantly, Tiamat also includes mysterious newcomers to New Eden (pictured) — and other things you have to be in space to discover.
Take care, though: They wield some of the most deadly weapons that aren’t fitted to a Titan-class ship.
Last year, after delivering over 20 expansions in eleven years, the EVE Online development team switched to an aggressive 5-6 week release cadence that has brought more features more frequently to our notorious and loyal assemblage of internet spaceship pilots.
For further descriptions of Tiamat’s features, see this in-development video.
The next EVE Online release, Scylla, is due out 24 March.
In other EVE universe news, the next episode of “o7: The EVE Online Show” will discuss Tiamat, EVE community happenings, and future plans. It will air live on http://Twitch.tv/ccp on Thursday 26 February at 20:00 UTC (aka “EVE time”).