CCP is looking for an experienced game designer to contribute in the creation, design, and development of concepts and treatments for specific games at the interface, contenbt, and engineering levels.
- Writes treatments, story boards, flow charts, and game scripts
- Participates in the development of prototypes
- Executes game designs and revisions
Updates design documents
Within the Design Team, provides input into defining creative vision and technical specification for assigned software games
Receives work in the form of short- and mid-term assignments that sometimes require the use of independent judgment outside of established procedures
Supports the determination of technical or artistic approaches and the development of new and enhanced technical tools.
Communicates ideas with various product development personnel to solicit feedback and ensure support during prototype development
Required Experience/skills
- Typically has 3-6 years of progressively complex related experience
- Ability to communicate clearly and work effectively with others
- All applications and resumes should be written in English.
Your application will be treated confidentially. We would like to thank all applicants
who apply, however, only those selected will be contacted. CCP is an equal opportunity
employer
Tips for applicants
- Please do not send a longer resume than two pages.
- Programmers should have a good resume and cover letter. A sample of their code is
a definite advantage.
- Artists should send a portfolio with resume and cover letter. Illustrators can send
a physical file as their portfolio, whereas modelers and animators must submit a
demo reel in CD or DVD format or email a link to their online portfolio. Please
note that the demo or reel will not be returned to you.
- Level designers should include a CD or DVD that contains files of 3D levels and
maps that they've created.
- Sound designers should include a CD with several tracks