For this position we are looking for candidate that has good knowledge of QA, processes, tools and minimum 2 years prior experience in QA
Education, Skills and Experience:
Bachelors Degree or equivalent
A high degree of skill in troubleshooting, characterizing, and describing software defects
Good English conversational and writing skills
Excellent teamwork skills
Organized, methodical, creative, self-motivated
Prior testing experience
Experience with console QA cycle
TCR and TRC testing experience
Programming experience is a plus
Agile experience is a plus
Primary Responsibilities:
Work within scrum teams to deliver required business value at high quality standard
Ensure work is completed in accordance with project deadlines
Evaluate test coverage
Determine appropriate test strategies
Provide input to test schedule
Report design flaws and project status to team members
Qualitative feedback, including evaluating content and suggestions for improvements
Identify and isolate issues with pre-release software
Identify risks to assigned area
Identify improvements in test process
Report and track issues
Verification of fixes
Prepare/execute test scripts
Prepare/execute regression tests
Verification and proofreading of product manual/documentation
- All applications and resumes should be written in English.
Your application will be treated confidentially. We would like to thank all applicants
who apply, however, only those selected will be contacted. CCP is an equal opportunity
employer
Tips for applicants
- Please do not send a longer resume than two pages.
- Programmers should have a good resume and cover letter. A sample of their code is
a definite advantage.
- Artists should send a portfolio with resume and cover letter. Illustrators can send
a physical file as their portfolio, whereas modelers and animators must submit a
demo reel in CD or DVD format or email a link to their online portfolio. Please
note that the demo or reel will not be returned to you.
- Level designers should include a CD or DVD that contains files of 3D levels and
maps that they've created.
- Sound designers should include a CD with several tracks