Our mission is to create virtual worlds more meaningful than real life

About us

CCP was founded in 1997 in Reykjavik, Iceland. With the launch of EVE Online in May 2003, CCP established itself as one of the most innovative companies in interactive entertainment, winning numerous awards and receiving critical acclaim worldwide.

Our Products

EVE Online is the world’s largest living work of science fiction, a captivating universe of unprecedented depth and magnitude.

EVE Online Official Page

Sparc is a vSport - a unique physical sport only possible in virtual reality, in which players connect online to compete in fast-paced full-body VR gameplay.

Sparc Official Page

EVE: Valkyrie is an award-winning multiplayer space combat shooter built from the ground up for virtual reality.

EVE Valkyrie Official Page

Gunjack 2: End of Shift is the sequel to the critically acclaimed and best-selling VR shooter, Gunjack. Available exclusively on Google Daydream, transporting you to the dangerous Outer Ring of New Eden.

Gunjack 2 Official Page

Gunjack, available now on the Samsung Gear VR mobile gaming system, Oculus Rift, HTC Vive, and PlayStation VR, is a first-person arcade shooter built from the ground up for virtual reality.

EVE Gunjack Official Page

From the newsroom


Feb 2021

Achieve Victory Through Tactical Supremacy with the Launch of EVE Online: Reign

EVE’s first Quadrant of 2021 introduces new updates to fleets and travel, continuous balance and meta changes, plus exciting live events


Feb 2021

The Most Expensive Video Game Battle Ever Earns Two GUINNESS WORLD RECORDS™ TITLES For EVE Online

Players worldwide set new records for most costly videogame battle and most Titans lost in a battle. New in-game monument to be deployed in honor of this historic engagement


Dec 2020

CCP Games’ Shanghai Studio Earns Designation as a Great Place to Work-Certified™ Organization in 2020

All CCP Games’ development studios worldwide now officially certified as a best workplace by Great Place to Work®, the global authority on workplace culture.

Go to the Newsroom